I feel like I've been kicked in the gut. I spent the entire day painting skin weights* for the lower half of Hattie's body, trying to see how my new solution (see earlier entry) would work out. I'm not totally pleased with where I am now, but it's a heck of a lot better than where I was yesterday. But then I moved to the upper body, spent a couple hours working on weights for the shoulders and upper torso, then went to move the arms into place on her walker. Only to find that no matter how I fussed with the IK**, it wouldn't move the way I needed it to move. I'm going to have to remodel her arms in place.
* skin weights: Determines what areas of the skin move with each joint, and how far they move.
** inverse kinematics: a godsend. A labor-saving system for animating stuff like arms and legs. Move the foot at the ankle, and it'll move the knee and the hip for you.Now, the remodeling itself will be a snap. It won't take long at all. However, in order to remodel, I'm going to need to unbind the skin from the skeleton. And that will destroy all the skin weights I spent all day painting. I'm going to sleep. After eating lots of brownies and ice cream. Life hates me.